AMOS logo competition (10th September '98)

With the new AMOS we need a new logo. All you have to do to compete is to draw it and send it to us (electronically, please!). We basically just need the idea so you can deliver it any way you want. A good idea would be to contribute with both a one-coloured version (for modelling) and a rendered one. Contributors:
Adam Parrott (1)
Adam Parrott (2)
Adam Parrott (3)
Adam Parrott (4)
Adam Parrott (5)
Adam Parrott (6)
Adam Parrott (7)
Adam Parrott (8)
Adam Parrott (9)
Skid Vis (1)
Skid Vis (2)
�ystein Fremmerlid



The new official AMOS home (1st September '98)

First of all I would like to welcome you to the new AMOS site. Until now the official home has been run by AMOS Development Group leadcoder Pietro Ghizzoni. With the recent news about the ambitious future for AMOS, he has had little time for continuing the site. Thus I have taken over the site and in cooperation with the rest of ADG I would like to make a few changes here.

Mainly we will still have every new update created by ADG. May that be new version of the AMOS lib or upgrades of their extensions (mainly AMCAF and TGE). This site will also tell every official news. Secondly we will tell about the usage of AMOS. In the Projects area there will be a list of all new major games, utilities and demos written with AMOS.
For this purpose we need the help of everyone out there. If you are working on a great new project then please tell us, so we can tell the world that AMOS is still alive and kicking.

Needless to say we will also feature all free extensions and add-ons in our Downloads section. We will also have some of the games, utils or demos described in our Projects area. There will be links to all major AMOS sites and there will be an area for all the developers out there.

This is our shortlined idea of the future for this site. However you are always very welcome to come with any ideas or critics you may have. We would like to make this site the site for all AMOS users.

Rune J. Keller, Webmaster
12th August 1998





ADG announces the future of AMOS (30th July '98)

First; the present. In a short time we will release an upgrade package for AMOSPro. This package will contain:
  • Expanded and bugfixed version of AMOSPro and the compiler
  • New extensions
  • New tools
  • Developer infos
  • Tons of AMOS materials
Following is a detailed description of what you will get:

Expanded and bugfixed version of AMOSPro and the compiler
We will try to fix as many bugs as possible and expand some AMOS functions. In particular we are working on the AMOS Equates system. This system is a very good idea, but badly implemented. It will work in a totally different way, similar to other languages. Also we have changed the Include command; now it does not import a source in your program, but import your symbols. So what are those symbols? Thanks to the collaboration with Wouter Van Oortmerssen (the author of Amiga E) AMOS will be able to import and use the Amiga E modules. We have extended the Struct command, which now now accept a C-like access method. For instance: A=Struct(S,"RastPort,BitMap") : Struct(S,"Window,UserData")=255 In the first example you define the variable S as a pointer to a RastPort structure and then the BitMap field will be returned. In the second example, S is a ptr to a Window, and the UserData field will be set to 255.

New extensions
Since seriously upgrading the main AMOS code is not possible, we have decided to expand it trough our extensions.

These extensions will be added:
  • Game Extension
  • OsDevKit Extension
  • AMCAF Extension
  • GUI Extension
  • FD Extension
  • Turbo Plus 2.15 Registered
  • PowerBob 1.1 Registered
  • Amos3D (not confirmed)
So if you have all of those extensions you already have the new AMOS? The answer is NO! These extensions will be powered and new functions will be added. Thanks to the AMOS sources the new extensions will be better and faster.

The GUI Extension v2.0 will offer locale support, eXtra Fast Animation (XFA) support, better IFF support, drag'n'drop, app icons, new advanced internet functions and a lot more!

Together with the OsDevKit you will have the most advanced AmigaOS support possible. It supports all the programming stuff like datatypes, RTG, boopsi, locale, gadtools, intutition, gfx cards, etc.

The new FD Extension v3.0 creates a better code. As you know it allows you to integrate all the funcitons of standard Amiga libraries (MUI, Exec, Dos etc) as AMOS commands using in-line code.
Probably the most famous extension AMCAF arrives in a new version with even more power.

The Game Extension is the game coders dream. It allows you to create your game with AGA support (screens, bobs, gfx, etc.) with an incredible speed. The bobs are amazingly 4 times faster than standard AMOS! But the most important detail is the totally OS friendly design. You will even get complete CDDA (Compact Disc Digital Audio) support and may other useful functions.

We are currently working on AMOS3D and hope to include it in the upgrade release. This extensions offers complete access to all the system resources and cover all the programming requirements.

New tools
Some new tools will be added to the default AMOS distribution. Among others they are:

IED - The Intuition Editor
This program allows you to use the AMOSPro editor with an intuition screen. Now you can program in the WB environment

AmilED - The AMOSPro Interface Language Editor
This tool allows you to easily create your interfaces (and sources) in a few minutes. You can directly edit them or create the interfaces using the mouse (like GadToolsBox) and the source code will be automaticaly created for you. Thanks to this function you can create your interfaces without any knowledge of the AMOS interface language.

GUI Converter and GTBoxConverter
This tool allows you to easily import your GadToolsBox GUI in your AMOS programs as GUI bank or AMOS (OsDevKit) source code.

And ofcourse bugfixed version of all the standard AMOSPro tools like the Compiler Shell and the AMAL editor.

Developer infos
The new AMOSPro v2.x developer kit will be included, with all the extra tools never released in the old versions.

Tons of AMOS materials
Examples, demos, games, sources, extensions and tons of other materials coming from the Mushroom PD library (the new official AMOS library) will be included.

All this stuff will be released on the Amos Developer CD (a disk version will also be available). The release date is December '98. The price is not decided yet, but it will be very cheap.

Finally the future of AMOS. Due to the recent Amiga Inc announcement, the PPC development, the new top secret CPU and OS it is clear that AMOS needs to be heavily upgraded to follow and support the new upcoming standards. But since upgrading AMOS is not possible due to the fact that the code is not portable to different CPUs, we have decided to develop a new language. Totally written in pure C++, it'll be easily portable on the different CPUs like 68k and PPC. It will be totally OS friendly and the compiler can optimize your code. The project name is AMOS/NG. More info about this project will follow in the future.

Pietro Ghizzoni, Lead coder
30th July 1998


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